![]() ![]() Physically based volumetric lights can be time intensive to render, so I usually stop it before full convergence. Right image has an added volumetric light which helps to soften our scene. While this simplifies some of the volumetric-light setup for us, it is not as easy to use as AoA’s atmospheric cameras (in 3Delight only). Marshian’s package comes with a large volumetric prop that we use to encapsulate our scene, as well as a set of materials to get different scattering effects and colors. Because Iray is a physically based renderer, we need to actually model our volume of air with scattering effects. In Daz Studio Iray, I get volumetric light effects by using AtmoCam for Iray by Marshian. Note that these AoA cameras only work in 3Delight. There is also a Fog Camera in the package that is useful for adding atmosphere to our images. ![]() ![]() The image above uses AoA’s camera to render the beam of light (from a spotlight) shining on the fallen angel. ![]() It is simple to use, fast, and I like the results that I get. The Volumetric Camera in this package allows me to select which lights to render atmospheric effects on. In 3Delight, I can get volumetric light effects by using Age of Armour’s Atmospheric Effects Cameras for DAZ Studio. Fallen Angel Fantasy Art with volumetric light rendered using AoA’s Atmospheric Effects Cameras for DAZ Studio. ![]()
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